Home

Welcome on my new homepage!
Here you can find many of my self-written games and tools.
I also put some links to my music on the web onto this page.

Hey and don't forget to visit my german blog!


News

  • 21.08.2007, 20:57 // Added new game called 'JDuel' to the games section. It's a java applet version of my stupid duel game called SDLDuel.
  • 15.08.2007, 04:49 // Added new game called 'JSnake' to the games section. It's a java applet version of my stupid "snake"-clone called pySnake.
  • 29.07.2007, 17:29 // Added new game called 'JFurbyKill' to the games section. It's a java applet version of my stupid "moorhuhn"-clone called FurbyKill.
  • 29.07.2007, 15:44 // Added new game called 'snake.py' to the games section. It's just a small snake game I wrote in only a couple of hours.
  • 24.07.2007, 23:35 // Added a bunch of videos to my youtube channel.
  • 15.07.2007, 19:55 // Added category list in game section and linked game titles to the proper tables.
  • 15.07.2007, 15:37 // Filled video section with youtube playlists and music section with jamendo playlist.
  • 15.07.2007, 14:00 // Uploaded new homepage.


Current project

glFurbyKill3D

Status: Ok. I got some problems this week trying to port everything over to linux. Since I already have a dual boot situation with Mac OS X and Vista on my Mac I tried to get a linux installation working on my laptop. Problem is, that all kernels prior to 2.6.22 won't shut down the laptop's hard drive correctly. But unfortunately 3D acceleration with its ATI Radeon Xpress 1100 seems not to work correctly on an updated Feisty Fawn installation of Ubuntu with 2.6.22 kernel. So I'm currently waiting for the next release of Ubuntu, called "Gutsy Gibbon", and hope that this release fixes all the bugs I had with prior versions, so I could actually use linux as my main development platform.

Also I'm dumping my plans to make a multiplayer game out of my current OpenGL rendering project. This is because I think there aren't enough people out there playing my games, so it would be pretty hard to find opponents for a game with networking. That's exactly the same reason why I'm sure noone out there is playing SDLNet_Duel right now. Also adding the missing features to make a single player game out of the codebase doesn't require as much work, as completing network support and balancing would.

Downloads: Current codebase


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Random Quote

"Programming is not a zero-sum game. Teaching something to a fellow programmer doesn't take it away from you. I'm happy to share what I can, because I'm in it for the love of programming.", John Carmack

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2007 by André Schnabel
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